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Thread Statistics | Show CCP posts - 44 post(s) |

Commander A9
East Khanid Trading Khanid Trade Syndicate
11
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Posted - 2012.05.23 20:33:00 -
[1] - Quote
Suddenly, I can't open my own Orca's corps hangars, even though it's, well, my damn ship, and I have access to the corps' hangar anyway...
...why can't I operate my own ship fully? Why, oh, why?
Or is it perhaps that I'm in close proximity to an non-alliance Orca which hasn't yet opened it's corps hangars to fleet access? Seriously, if i'm locked out of one, I shouldn't be locked out of mine...
Bad timing... If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Commander A9
East Khanid Trading Khanid Trade Syndicate
14
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Posted - 2012.05.23 22:42:00 -
[2] - Quote
Station Containers and Warehouses configured to have items remain unlocked when items are deposited into them lock them anyway. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Commander A9
East Khanid Trading Khanid Trade Syndicate
15
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Posted - 2012.06.01 04:25:00 -
[3] - Quote
FLASH: This issue has been corrected. Thank you for your efforts.
Previous problem is described below; original post: --- You want an issue? I got an issue for you: You've made the Connections skill totally useless!
As of now, I can't use Level 3 agents with the Amarr Navy, even though: 1. My Connections skill is at 5 and this pushes my standings up to 3.18, which is beyond the minimum requirement for Level 3 agents 2. The agent finder tells me Level 3 agents can be accessed. 3. The Amarr Navy agent list shows Level 3 agents as being available.
Yet, via petition, CCP has the nerve to tell me I can't use Level 3 agents because my standing isn't high enough.
My standing with Republic Security Service is 2.15 at base, 3.72 with connections 5, and I'm running Level 3s with them just fine. So why not the Amarr Navy?
Well, if that's the case, then what the hell is the point of the Connections skill if not to do what it says in its description: raise your standing towards friendly corps and factions by so much percentage points!?
It also appears that the "minimum standing requirement" has been removed from agents' info panels. The old version used to tell you what minimum amount you needed-now it's gone.
One of us...is nuts! ---
Oh, one more thing: damage indicator is now way too low and usually right on top of the actual target I'm trying to shoot. It should be moved up higher and closer to the target row on the screen. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Commander A9
East Khanid Trading Khanid Trade Syndicate
15
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Posted - 2012.06.02 21:47:00 -
[4] - Quote
I'm not too wild about fitting window panels automatically closing just because the fitting window is now too small. I'd rather have everything open at once. This is annoying. If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |

Commander A9
East Khanid Trading Khanid Trade Syndicate
15
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Posted - 2012.06.06 05:07:00 -
[5] - Quote
New Unified Inventory system forces arrangement of items by either name or type across ALL the system.
So you can no longer arrange one box by name and another box by type - it's either all or nothing.
This makes it more difficult to arrange items for me...thanks...alot...
And when is the permanent locking of items in station boxes going to be fixed? If CCP wants to make changes: -rollback to old inventory system (pre-Inferno) -enable ships wobbling in hangar view (pre-Captains Quarters) -add more missions (NPC fleet vs. NPC fleets that actually shoot) -stop "fixing" what isn't "broken" |
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